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This is because the unintended interaction of Melee Splash cleaving on. Reply MayTheMemesGuideThee •. If it's. Supported Skills deal (41–50)% less Damage to surrounding targets. Use Divergent Melee Splash once you get to this version when mapping, and use Awakened Unbound Ailments when bossing. Big upgrades (but also expensive) would be a good Watcher's eye and Divergent Melee Splash (this one is huge - that's also a reason for its price). Socketed Gems are supported by Level 16 Melee Splash (23–27) % increased Area Damage gem: sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper. Buy. Divergent Melee Splash. I'd like to farm some simulactrums too but the one i tried i felt way to squishy. Multistrike. Ylvina • Cockareel • 2 yr. Valheim; Genshin Impact; Minecraft; Pokimane; Halo Infinite; Call of Duty: Warzone; Path of Exile; Hollow Knight: Silksong; Escape from Tarkov;👻3. This goes hand in hand with getting at least 1 white socket on your Arakaali's via Vorici either off tft or farming it yourself. It is adjacent to the Outer Cloister and the Jail. (Divergent melee splash + Hydrosphere) 6 Feb 2022 - Updated passive tree 3. Divergent: 1% increased Duration of Cold Ailments: 100: Item acquisition. This will effectively double your DPS against bosses. Melee Splash helps with making sure the weakest thing in the entire pack dies, whereas. Plus I've got lots of atk speed on the minions anyway. Divergent Melee Splash. Explore economy and build overviews for the action role-playing game Path of Exile. Awakened Fire Penetration. 6. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. 4M poison. Quality 20. If I proc Berserk, and one totem I could easily sustain +11M DPS. I don't know if this is the best Arakaali build, but I clear a lot of sims with just one death and they're mostly my fault. GLOVES The gloves are Triad Grip with 1 red and 3. 3. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Get a divergent melee splash. I really wish I would have swapped to divergent melee splash from regular melee splash so much earlier with mine. Divergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . Supported Skills deal Splash Damage to surrounding targets. With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. The clear is also fine without melee splash thanks to Occy pops. Trust your mind and strengthen. GLOVES The gloves are Triad Grip with 1 red and 3. Strike skills with Melee splash will deal extra damage from the splash hit when Hydrosphere is also hit. Lastly, make additional targetsDivergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . Divergent Melee splash is way better than awakened version. 9. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. I personally prefer rocking Cyclone - CWC - Desecrate - Fortify - Infused Channel - Inspiration in my 6L Business, Economics, and Finance. For clear use divergent melee splash, this makes a big difference. That is self sufficient till t13 map. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported. 5. CryptoSnipped a divergent melee splash from trade for way under market price so gave it ago. ago. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target. Not feeling tanky? Sidnv - One thing you didn't mention is that Progenesis is just insane for this build. Requires Level 8. Then, make it so Melee Splash affects the target you hit with its AoE at one third to one half effect, meaning with a normal Melee Splash you'd have likely 20-30% more dmg on single targets (divergent Melee Splash giving up to 33-50% more). You need multistrike and melee splash support. - This build can do quite literally everything in the game as long as our spiders can inflict physical and chaos damage to a monster. jscott18597 • 1 yr. Being near it grants you more attack speed. Note about the gems : it just happened to snapshot my single target link, replace Vile Toxins with Divergent Melee Splash when not in a single target situation. With divergent melee splash, it is only 1%. Divergent Melee Splash Support, Melee Splash Support. +2 just allows you to clear maps faster. If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. Tree Preview. Path of Building: Splash would only be for Clearing maps, not for single target. Anomalous. Feels really solid right now, I'm getting decent minion speed from jewels so that support doesn't seem necessary. Hi hai! The party welcomes! You need "withering touch" instead "minion damage" for the spider-supports and 15 withers add a lot jam and damage. Generosity. PoEDB provides things come out each league, as well as items,. Convert Spider to Ligntning with 4Blue Triad Grip-200 Lightning Resist to boost DPS with Doryani's PrototypeDeal with Lightning Damage with Armour (80k armour with flask 50k without flask )Aegis Aurora Max block 75/75 (Glacing Blow)with OP interaction with Hydroshpere and Divergent Melee Splash DPS will be double in 1-1 boss fightThis build. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. Maybe a helm enchant for srs and work on crafting it. 4. 18 PoBs I'm running Melee Splash for both single target and clear. If not . One option is to exploit the Divergent Melee Splash + Hydrosphere interaction, but then you can't Cyclone on Kosis. Hydrosphere seems to still work with Divergent Melee Splash according to polo here, with the very explicit caveats. Chaos Orbs. Trust your mind and strengthen. This should be swapped out for Multistrike on Pinnacles and Ubers. Power Charge On. and the melee splash off of hydrosphere, effectively making divergent melee splash a 100% more damage multiplier. divergent is by far better. 17 - Removed Hydrosphere gem setup. Area Level: 68. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. The game has to generate the projectile's starting point somewhere consistently, and you don't want to generate them all on a single point in the center of the sphere because that can create really screwed up projectile path generation. I'm currently running a Vaal Flicker Strike character (PoB here, ~6M DPS with no flasks, Berserk/Vaal totem unchecked), and I had an epiphany. This is fine because it meets the same breakpoint with gem level boosts as a level 21 divergent melee splash (both level 23 and 24 are 39% less modifiers). I agree with your recommendation for the audience. Lifetap. Performance is good. 0. Corrupted No. Flammability. At bigger budget ashes etc. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . Awakened Multistrike Support Attack, Melee, Support. You want chaos. For melee splash itself, you would want to run divergent melee splash in an ideal setup as it has 99% of main target damage as splash; which is essentially the same damage on. GLOVES The gloves are Triad Grip with 1 red and 3. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. Get a divergent melee splash. 1. The divergent is around 1. Here’s the secret. Player hits disable the hit-splash mechanic of Hydrosphere and sends it into a one second cooldown. Most Valuable Gems 3. Glacial Hammer culling + Herald of Ice + Melee Splash & Strike from tree (CLEARING) Glacial Hammer shatters non-unique enemies at <1/3 life if frozen. You can put Hydrosphere in your Divine Ire setup, or do it the way I do with Arcanist Brand (and use Desecrate degen to summon spiders). Carry on my waypoint son, there'll be peace when maps are done. for. Wiki wiki. Divergent Purity of Ice 55 Duped ex from currency chest at 770 regal count 60 Sg server crashed - lost phantasmal toxic rain and 3 other wings. Hydro - essentially copies your damage offering you either 59% or 100% more depending on regular or divergent melee splash You want to have nearly 100% berserk uptime on bosses which is obtainable due to them offering you 20 power per cry, you want your hydro placed on top of them. Instead it just added, effectively +1 Attacks Per Second to each spider. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. Awakened gives 38% less but +1 level to strike skills. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. 20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages " CantripN wrote: " socopithy wrote: What is an easier spectre to get in SSF besides Pale Serpahim? I can't get it and I need something else with my Carnage Chieftain. Use anomalous convocation for the 40% minion move speed. 2. Divergent: Maximum 0. I would pick haste since it helps your movement speed as well. Divergent Multistrike Support 20%. You might know that divergent melee splash + hydrosphere doubles your dps. Divergent Melee Splash, Amo Withering Touch and Multi strike Reply OanSur •. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. 0. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. You'll also need to do some changes to the tree. Attritional Strikes are nice but you can get by with Divergent Melee Splash Support for most mapping situations. 40k ehp in your current build will not be able to do simu30 comfortably. Profane Bloom is pretty unnecessary in my opinion. 63, that's with 1. In global I've seen so many people say this build has bad clear and they come back and thank me after I tell them to get more flat chaos on jewels and swap in divergent melee splash for multi strike when mapping. Attack, Melee, Support. Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Supported Skills deal Splash Damage to surrounding targets. Spoiler. 373. Free skill-sockets. Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos. 2 days agoFantasy. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Add a Comment. Edit. Tag: Support Supported Skills have (35-54)%. Level 95 Hybrid Cyclone Occultist 3. ago. 0c 2 6. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. If memory serves, SRS Echo Multistrike Melee Phys Minion Damage is the top 5L assuming Hatred and Haste (Added Fire and quality Culling Strike come relatively close to MD). There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). That will cause melee splash around. Look at awakened unbound too. I've tried out different gem combos in the early maps and clear without splash felt pretty meh. I also noticed higher rewards in simulacrum. Ruthless. If you can afford it Divergent melee splash is even better. Splash is either worthless or not that great on Smite, Wild Strike, Pestilent Strike, Static Strike, Molten Strike or Frost Blades. If dual wielding, will strike with both. The Melee Splash thing only half? works anyways due to the skill mechanics. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Trade . Level: 1–20. Last edited by cheapbunny on Feb 5, 2022,. In general strikes don't get that much for gem levels, with some exceptions like lightning strike where u get 1 more proj etc. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. Ruthless was replaced by Divergent Melee Splash. I do run Divergent Multistrike currently even for mapping, as the extra hits from it target random enemies anyways, but Melee Splash definitly feels better in high density. But please make sure to switch. and the melee splash off of hydrosphere, effectively making divergent melee splash a 100% more damage multiplier. ahh, yes, just get the alt gem. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4. But it's easy to try out and see what you like the best. It will be useful just for the 30% support gem quality on it's own. So, yeah they aren't comparable price wise. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Melee Physical Damage Support Melee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports melee attack skills. I've been on autopilot farming simulacrum with usually 2-4 deaths per run, but just cranked some upgrades and want to add more. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. This was my first big upgrade on the build. squire will add in the remaining gems from (3) that you dont take, plus most likely a melee physical damage supportDivergent Melee Splash. 20/20 has 1% less splash damage, so your single target damage nearly doubles. Divergent melee splash is the strongest single target damage link for strike skills as long as. 500 melee splash You attack a Rhoa in the mud flats, and then you hear Brutus scream in the distance. . It removes the less damage and that's reflected to the boss via hydrosphere, so it goes from 50% more damage to around 100%. Divergent Melee Splash Support, Melee Splash Support. Chance to Poison. 5 ex. All-New Mycareer Updates. Divergent melee splash 20/23 has a more damage multiplier with no downside. that aoe hits the boss and hydrosphere. 5% increased Area of Effect This is a Support Gem. Free skill-sockets. It requires Level 18. 1 to Melee Strike Range Supported Skills. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Divergent Flame Dash has like 2% chance to ignite and 2% MORE burning damage per 1% quality. One small thing you can do is get a white socket on your Covenant which will let you gem swap Melee Splash with Unbound Ailments instead of Multistrike. I wonder if any experts can validate that swap. 2 metres to Melee Strike Range. Divergent Mirror Arrow PoE; Perfect Skull Recipe 6 Cube Use — Diablo 2 Resurrected; Powerful Assault PoE; The Messenger Divination Card PoE – Farming Harbinger Fragment; Summon Skitterbots PoE Ball Lightning Build 3. spiders use viper strike. Supportable by either Ancestral Call Support in order to proc multiple secondary effects from the skill or Melee Splash Support to create overlapping nova's on each enemy hit by the original swing. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash. You do not need any +1 additional strike targets to get this interaction to work. - Use Divergent Melee Splash vs normal Melee Splash - alternate quality solve "less damage" output - Use Anomalous Withering Touch - 20% inc skill effect duration is a huge) - so on so forth. ES: 7,850Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. It feels kinda jank though and from what I've seen you need some. Level. SRS damage with melee phys = 788. 19. Level 21. Trade . if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. Elaborating more on what I. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Divergent Melee Splash Support. I am clearing more and more deathless sims now that I'm. There are small delays between boneshatter's pulses, so when monsters die to splash damage before pulse, it just stops chaining. Divergent/ or awakened Melee Splash - more damage for arakaali's. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. 1. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. (Divergent) Melee Splash On a pure 3L, Divergent Minion Damage will offer the most single-target damage (this is a very broad generalization, but will be fairly true). Purity of Elements. Divergent Melee Splash Support. Same works with stuns as well. Frost Blades creates blades off the orb, so if you can position it to be between you and the boss, he'll be hit by both projectiles and the melee hit, can be a bit tricky with intimate bosses. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. So, the staff has +3 to level of socketed support gems as well as +10% to quality of socketed support gems. Lvling guide Level with any meta lvling skill that is melee and phy. in isn't affiliated with or endorsed by Grinding Gear Games in any wayAt the moment I'm using Melee Splash instead of Multistrike for mapping which gets the job done perfectly, but will likely pick up asenaths and go back to multi. When hydrosphere is on top of the boss, boss gets hit by main hit and the splash. spiders use viper strike. Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Requires Level 10 Dive through enemies, dealing weapon damage. Divergent Melee Splash Support. 1. Tribal Fury or Gloves. You can (and should) keep in melee splash for bosses if you use the hydrosphere tech. 00% Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. •. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. Divergent Melee Splash Support. Cannot support Vaal skills, channelling skills or triggered skills. Given the scenario of a white mob at full life, and a unique mob not on full life, while using something like Divergent Dual Strike. I have no idea how this didn't get nerfed into. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash making clear. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Determination. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). Buy. the second strike on the orb will trigger the splash damage and divergent melee splash has only -1% less dmg as 20/20 gem. I. 1. 0. I believe with divergent splash its straight up 2 times multiplier on a single target. Awakened Elemental Damage with Attacks. Anomalous Arrogance. Reply . 3. Life: 1. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. Melee splash can stay always socketed and divergent quality makes it a huge multiplier. 4. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. Divergent melee splash is for mapping and costs <3div for a level 20. does the divergent melee splash hydrosphere bug still exist? did they fix it or can u still double ur dmg with hydrosphere on top of the boss? Last bumped on Nov. Quality. I basically only switch to multistrike when doing pinancles or in the sanctum. Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase. divergent melee splash and slayer ascendancy covers the aoe aspect. Spoiler. GLOVES The gloves are Triad Grip with 1 red and 3. Corruption. 75 attacks per second, so their average damage is 529. Auras. Melee minions, with divergent melee splash, they are basically hitting enemies twice Projectile attack builds, with vengeant cascade, your projectile hits an enemy twice (must only have exactly 1 split or 1 pierce, no fork no chain) On top of my head these are some of the stuff i can think off. Gem upgrades. Minion Damage is a support gem that increases the damage dealt by minions created by the linked skill (s). Leaguestart as skelly mage and swap to spiders when I get dagger and writhing flask. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. Most awakened gems are ~40% more damage mulitpliers. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked back. 1 seconds (vs 3. Boneshatter and melee splash. So clearly (hah) it's not necessary at top level. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. Now with Unbound Ailments instead of melee splash I'm getting ~900k dps per Spider. - This build can do quite literally everything in the game as long as our spiders can inflict physical and chaos damage to a monster. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). Divergent Melee Splash Support. Increased Duration. Since Vaal Flicker Strike doesn't do damage until all 25 strikes have completed (and the damage from all strikes hit at once), can this work around the 1 second cooldown for Hydrosphere given you're running Tribal. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. Ditch defiance banner and get Herald of Purity. Gooood. Tree Preview. Steelskin. Buy. Having access to full Splash on the tree and then getting additional strikes on gloves (or Ancestral Call) is huge. Free skill-sockets. Chance to Poison Support 82%. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. Trade . Awakened Multistrike is a ~30div gem. Anomalous/Divergent Melee Splash: Which grants 20% increased Melee Damage/40% more Damage to surrounding targets respectively. Clarity. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash. Melee splash extends the width of your vector as you swing your melee strike. Supported Attacks have 25% chance to cause Bleeding. . Reply YashaWynette •. Requires a Melee Weapon. Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. CryptoDivergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage Infused Channeling: Gain infusion after channeling for -. Supported Skills deal Splash Damage to surrounding targets - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. This is very effective. for. Awakened Melee Splash Support has been added to the game. Level: (1-5) Cost & Reservation Multiplier: 150% Requires Level 72 Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. My character is level 92 and saving for aegis. Quote this Post " pipettebymouth wrote:In town get ancestral warchief and replace Ancestral protector as well as remove melee splash (these two are no longer needed). maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Hi, I have this build up and running fairly well but I wondered why people still seemingly use divergent melee splash without hydrosphere (since it's nerfed interaction). (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. gem swap to multistrike for bossing. 5% increased Area of Effect This is a Support Gem. You deal. If your aim is purely simu 30 you will need a rare chest with more defences minus the mageblood. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. Is it. I started to get more 6 orbed rewards, and less 4 orbed rewards. Divergent Melee Splash Support. 1. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. This support gem restricts the skill to swords and axes . It does take a bit to get used to frenzy's range and if you are leveling using this build I'd recommend buying the alt quality gems outright before you start rather than using the gems you'd get from the vendor,. you can simply apply arcanist brand and not spin on top of the boss to still utilize the effect. I killed Sirius, Eater of world, Searing exarch. This is a Support Gem. The Barracks is a part of the Monastery where The Smith resides. Desecrate. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. with divergent melee splash you could/should get another 99% of the hit dmg from hydrosphere as extra splash. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. The divergent is around 1. Pulled off right it functionally doubles the spider's damage output I suppose on single target, so about 12mil Sirius/Shaper DPS. Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1%. Now, while I've definitely seen flicker strike builds that do enough dps to kill sirus before he starts doing mechanics, I don't think that's currently within my budget to gear up to that level. Awakened Multistrike Support. Awakened Minion Damage Support provides generic damage for minions. use divergent melee splash. 0c Geomancer 3. 1. 19 Most Valuable Gems 3. 5% increased Attack Speed. Melee Splash will also "spread" effects, for example, if your initial hit is a knockback to the target you hit with a single-target skill, nearby enemies within the radius of Melee Splash will also get knocked. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. Even this isn’t enough to save melee /s. It literally doubles your DPS (you must not hit the sphere yourself though). Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). With or without the hydrosphere, they deal exactly the same amount of damage to the boss. Currently I'm using Divergent Storm Burst, cast on channeling, Blazing salvo BUT with lifetap, that will be no a option after change to CI Hi riojanoO! In the spoiler "Attributes Requirements", "Tipps for beginning, levelling and gearing " and in "manamanager" are the Ttipps. For skills with melee splash, you basically place the hydrosphere on top of the boss and the strike will hit the boss as well as the. 1 seconds after being Summoned: 20: Item acquisition. Divergent Melee Splash Support for 373.